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Attributes and States


 



Attributes
Attributes define your Character’s innate strengths and weaknesses. Each Character has three Attributes and begins with a Start Value of 10 for each.

As your Character develops you will be able to increase your Attributes beyond the Start Values to a new Base Value.

•    Body
Body enhances Body type Skills and Rune Affinity.
•    Mind
Mind enhances Mind type Skills and Spirit Affinity
•    Focus
Focus enhances Focus type Skills and Soul Affinity.

In general your chosen Archetype and Discipline dictate the majority of your Skill types and thus which Attribute(s) will be most useful to you.

Attack Resistance
Resistances reduce damage your Player Character takes from Skills of a specific Attack Type.

•    Melee Resistance reduces damage taken from Melee Skills.
•    Ranged Resistance reduces the damage taken from Ranged Skills.
•    Magic Resistance reduces damage taken from Magic Skills.

Increasing your Resistances is done through Skill and Sigil use.


Magic Affinity
Magic Affinities reduce damage your Player Character takes from Skills of a specific Magic Type.

•    Rune Affinity is enhanced by the Body Attribute.
•    Spirit Affinity is enhanced by the Mind Attribute.
•    Soul Affinity is enhanced by the Focus Attribute.

Increasing your Magic Affinities is done temporarily through Skill and Sigil use and permanently by enhancing Attributes.

If applicable, both Resistance and Affinity can affect Skill effects. They are not mutually exclusive.

Archetypes Attributes


Primary & Secondary Attributes

The different Archetypes and Disciplines use different Attributes for their skills.
•    Warrior Skills are linked to Body.
•    Rogue Skills are linked to Focus.
•    Spellcaster Skills are linked to Mind.


Each Discipline has Primary and Secondary Attributes. These are defined:
•    Primary Attribute: The attribute used by the Archetype.
•    Secondary Attributes: The remaining two Attributes.

For example, a Bloodwarrior will use Body as its Primary Attribute, and Mind and Focus as its Secondary Attribute.

In addition, each Discipline’s Skills use an associated Magic Type. All Skills of the Disciplines use the following Magic Type:
•    Bloodwarrior, Trickster and Runemage use Rune Magic
•    Adept, Skinshifter and Void Seer use Soul Magic
•    Wrathguard, Deathhand and Ancestral Mage use Spirit Magic.


States


Your States define the Physique, Morale and Concentration of your Player Character.

 These three coloured bars each track a State.
•    The Physique State is tracked in the top orange bar.
•    The Morale State is tracked in the middle purple bar.
•    The Concentration State is tracked in the bottom green bar.


State Ranks
When neutral and without effects, the State Bars are half filled they have a State Rank of zero. However, States can be increased or decreased by incurring positive and negative effects either through (your own) Skill use, Consumables or other effects.
Incurring an effect makes the State Bar lose or gain a State Rank.
Each State influences the following values:

•    Physique State affects Movement Speed
•    Morale State affects Damage Output
•    Concentration State affects Skill Deck rotation speed and character’s attack speed.

Less State Rank than neutral lowers the State’s effect for the character. More State Rank heightens the State’s effect for your character.

For example: a low Physique State rank would lower your character’s movement Speed.

While your State rank can be heightened or lowered while In-Combat, it will slowly fall back to its Base Level while Out-of-Combat: a State Rank of zero by default. All effects are therefore temporary while a Player Character is engaged in combat.


 

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