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Archetypes

The first thing players get to decide is what Archetype they want to play. All three Archetypes have a different background and function differently in group play. Once an Archetype is chosen, it will remain a characteristic of the created character and cannot be changed. The three Archetypes are:



Warrior


Masters of arms and close combat, Warriors use their brutal strength and intimate knowledge of a wide array of combat situations to turn any battle to their favour. Mistaking these skilled fighters for mere brutes has been the downfall of many a foolish assailant. From the blood link of the Bloodwarrior, the pure rage of the Adept, to the spirit possession of the Wrathguard, one will never encounter a more skilful force of raw power then a warrior!



Rogue


Precision, deception and speed are the main attributes of a rogue. Skilled in the arts of assassination, Rogues are precision instruments of death. Every rogue has a variety of lethal tools at their disposal. From the venomous lashes of a Deathhand, the shape changing madness of the Skinshifter to the deadly traps of the Trickster, rogues can dispatch those foolhardy enough to cross them with the greatest of ease!



Spellcaster


Scholars of hidden knowledge and experts in the art of controlling time, space and the elements are known as Spellcasters. Spellcasters are attuned to the primal forces that roam the Deadspell Storm, enabling them to unleash devastating magical powers on their opponents. Although close combat might not be the Spellcasters strong suit, when these masters of the arcane get the right distance between them and their foes, there is nothing more lethal. From the spirit legions of the Ancestral mage, the anti magic of the Void Seer to the pure explosive power of the Rune Mage, a Spellcaster is best left in a good mood if one values his life!

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